
One player is secretly the spy. Ask sneaky questions and figure out who it is before they figure out the word.
A social deduction classic. Wolves hunt in secret, villagers debate out loud — trust no one.

Ask yes-or-no questions to narrow down who your friends picked. Fast, funny, and always close.

The board game favorite, reimagined for your phone — no pieces to lose, just pure guessing fun.
Games that bring people closer.
Party games for friends, family, and strangers.
No boards. No setup. Just play.
We missed game night.
Areno started as a handful of party games we kept re-explaining to friends every weekend. We built it into one app so any group — old friends, new coworkers, extended family at a holiday table — can go from “what do you want to do?” to laughing in under a minute. No accounts required to start, no physical pieces to buy, just games that get people talking to each other again.

No boards. No setup.
Every game lives entirely on your phone — pass it around, or hand everyone their own screen. Nothing to print, shuffle, or lose.

Built for real rooms
Areno is designed for the people actually in front of you — the questions, the bluffing, the arguing all happen out loud, not in a chat box.

Online or offline
Pass-and-play on one shared phone at a dinner table, or hand everyone their own device in the same room. Your call.
Games at launch
Four games ready on day one, with more on the way.

Guess The Spy
4–10 players
Everyone gets the secret word except one player — the spy. Ask questions, spot who’s bluffing, and vote them out before they figure out the word.

Guess Who
3–8 players
Everyone’s assigned a character from anime, football, history, or more. Ask yes/no questions out loud, race the timer, and guess who you are.
Wolf Game
5–12 players
A social deduction night for a bigger group. Villagers vs. wolves — discuss, accuse, and vote before the wolves take over the village.

Guess Who Board
2 players
The classic board format, reimagined — pick a category, narrow the board down with smart questions, and call your opponent’s character first.